3Dragons - Forum
Next step -> Bringing more clarity to the game - Printable Version

+- 3Dragons - Forum (https://forum.3dragons.games)
+-- Forum: News (https://forum.3dragons.games/forumdisplay.php?fid=34)
+--- Forum: News (https://forum.3dragons.games/forumdisplay.php?fid=35)
+--- Thread: Next step -> Bringing more clarity to the game (/showthread.php?tid=347)



Next step -> Bringing more clarity to the game - Ron - 04-07-2022

Hi Warriors,

As some of you know 3DRAG is a game that has ambitions to expand outside Tibia box. As for now, the entry level (i.e. knowledge that you need to start the game and be successful in it) is really high -> you don't know where to go to gain exp, you don't know where the quests are, most of the people don't even know about existence of so many spells. We want to change that, so even non-Tibia players will be able to play.

That is why we will be focusing on providing more clarity to the game in upcoming days. We want to convince more non-tibia players to join our community. It will be happening at 3 different levels:

I . In-client improvements

  1. Improved communication with NPCs: all NPCs will be divided into 4 groups: traders (weapons / armors, ammo, vials, gems, miscellaneous) transporters, tasks-related, others. Player will be able to identify them easily via special marks. Starting conversation with them will happen after saying "hi" or click-attacking them. Most conversations will be about 'click-selecting' specific options instead of typing text
  2. In-game interactive minimap: we want no more questions on: where should I go to gain exp, where should I go to sell my goods; we want for the minimap to a provide a complete knowledge about that
  3. List of spells that will be displayed in form of the icons: you no longer need to remember how to cast a specific spell, you will have a full list with icons available in client
  4. Static information about the most important game-systems: you will be able to read about 'how our camera works', 'how to play knight, mage, paladin', 'how to use gems', 'how to use exori sim' directly in our client
II. YT Tutorials

  1. We will ask our players to prepare tutorials about various elements of our games: starting from 'how gems are working', ending on 'how to approach annihilator'
III. In-maps triggers and hints

  1. We will keep improving translations, as this is still thing that was completely done\
  2. We are going to create some scripts to let you know about various events happening in the game: first death (tutorial about losing skills, dropping loot, etc.), first time rope spot (tutorial about how to use rope and shovel), etc.

3DRAG